So you can do crazy stuff like cast Mimic on one of your two Lucky Finds from Inner Sanctum, dump all three on whatever the strongest ally is that struck this turn, then play Black Rose Spy to copy it. You can get stat buffs and a variety of useful keywords. Inner Sanctum creates cheap, permanent buffs for your units. Especially thanks to these two:īelieve it or not, these two are your late game. Plus, by this time, you'll certainly have earned Reputation, which will lead to some very silly turns. Difficult to interact with, and virtually impossible to trade with profitably. A leveled Sivir and Ruin Runner make for a terrifying one two punch. Sivir is leveling in the background while you deal massive damage with LeBlanc and friends. The entire deck doesn't hinge on leveling LeBonk. But remember we have two important players bringing up the rear. Inner Sanctum, Black Rose Spy, Mimic, and both of our champs signature spells are empowered by this mechanic so being able to play defense while keeping our units from getting their AND fulfilling our decks objectives is pretty huge.ģ0 damage without losing LeBlanc, or 35 damage dealt total both look like big asks, and they are. Since both count as strikes, they not only count as damage dealt for LeBlanc and Sivir, they count towards our reputation count. This where we get creative to take down attackers while keeping our units safe.īoth Whirling Death and Bloody Business will do a lot of work for us on defense. Simultaneously, it allows you to push extra damage for LeBlanc and Sivir's level ups.Ĭomnat tricks pose a problem too, especially on the defensive side of the board, where our hard-hitting, low health units struggle to survive against even the tiniest attackers. This card does a lot in this deck, but one of its roles is to put low health units out of range of pings like Mystic Shot, Vile Feast, and the like. She'll be locked away in a statue safe and sound until the start of the following turn.Īnother more situational form of protection against both removal and combat tricks is Sharpened Resolve. For dealing with spells, Shurima has one hell of a trump card:Īncient Hourglass will save LeBlanc, and her leveling progress from any form of removal. To solve this issue, we need ways to protect LeBlanc, both from combat tricks and spot removal. Difficulty of level/reputation objectives.To do this, we need to solve some of the key issues that she and her best support pieces have: This is a first crack at building a reliable deck for LeBlanc, who at first glance seems difficult to fully utilize.
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